Ladder based on GoldSrc Half-Life game. Size is automatically fit to Static Mesh when component is added. Should be only used with primitive geometry Component properties Ladder type ELadderType ENUM - Determines which footstep sound is playing while moving on ladder Available: LADDER_DEFAULT = 0 LADDER_WOOD = 1...
HUD KillFeed.StayTime (float) - How much time killfeed item on HUD will stay in, provided in seconds cl_HUD_StaminaOutDelay (float) - Time after stamina bar should disappear while in-active. Debug cl_DisplayMovementInfo (int32) - Display movement info such as: Actual Movement Speed cl_DisplayStaminaInfo (int32) -...
Actor which have this component applied will use name provided in FString CustomName This name will be displayed for example in killfeed or NPC Info Box Blueprint Functions: Blueprint Pure - GetCustomName() - returns CustomName variable
What is killfeed? Killfeed is a feautre which can you spot only in the multiplayer games. It shows the recent player or NPC deaths. It should contain informations like: Vicitm - the player, NPC who died Inflictor - object which contribued to player/NPC deaths Attacker - Player/NPC who used inflictor to kill the victim...
BUILD - packaged game to executable file which can be run without editor. It is something like “final” product of the game which we have after installation. Do not confuse with for e.x. character build like in MMORPG’s I am getting most of my knowledge about Unreal Engine from Unreal Source Discord Server. I ask...
Spectating system As I mentioned before, I had to move all the code to the controller. However, as it turned out later, maybe not. If someone is looking for an actual tutorial on how to implement a spectating system, I refer you here. Interestingly, this tutorial shows how to do it using SpectatorPawn, not...
Please DO NOT treat these articles as TUTORIALS. This is DevLog - my adventure with making things in Unreal Engine 5. Thank you. Approach in this text is bad. In next post whole code will be moved into another class. What I want to do? This is one of the most basic and crucial functionalities of the game itself:...
After writing the previous post, I finally managed to sit down and get some coding done on the project using Unreal Engine 5.4. As I mentioned earlier, I want to start from scratch and rewrite everything because the previous project was a huge mess with files and code, and I’ll also take this opportunity to upgrade the...
When I was younger - about 12-13 years old I started to get interested in game developing. My favourite game was Half-Life. I don’t remember excatly why and how I started to creating custom maps, but when I tried it I wanted to create more. I never have been a creative person. It was so interesting for me. Some time...