CorePhysMaterial CorePhysMaterial is a custom physical material type designed specifically for managing advanced audio and visual responses related to physical interactions. It enhances realism by providing detailed control over audio and particle effects for various interactions with surfaces and water. It also...

Finally working water!

Finally I got working water. In previous article I was saying about that Epic’s water plugin isn’t working properly especially the Water Body Custom one. I made my own water class which derives from that one. Some time ealier I wanted to code it in the way that user can just place water and he will not have to place...

Ladder based on GoldSrc Half-Life game. Size is automatically fit to Static Mesh when component is added. Should be only used with primitive geometry Component properties Ladder type ELadderType ENUM - Determines which footstep sound is playing while moving on ladder Available: LADDER_DEFAULT = 0 LADDER_WOOD = 1...