BrushButtonComponent The BrushButtonComponent is a customizable button component for interactive gameplay. It allows designers to set up buttons with locking, unlocking, pressing, and resetting capabilities based on various conditions. It is applied for StaticMesh actor for example model created in Unreal Engine...

BrushMovingButtonComponent The BrushMovingButtonComponent is an extended version of the BrushButtonComponent, adding functionality for the button to move between positions when pressed and return after a delay. It includes properties to configure movement speed, distance, direction, and events specific to its motion....

BrushDoorComponent The BrushDoorComponent is a component for creating interactive, movable doors with open/close functionality, customizable movement properties, and sound cues. Component Properties Primary Properties bLocked Controls if the door is locked. When true, the door cannot be opened or closed by...

Finally working water!

Finally I got working water. In previous article I was saying about that Epic’s water plugin isn’t working properly especially the Water Body Custom one. I made my own water class which derives from that one. Some time ealier I wanted to code it in the way that user can just place water and he will not have to place...