CorePhysMaterial CorePhysMaterial is a custom physical material type designed specifically for managing advanced audio and visual responses related to physical interactions. It enhances realism by providing detailed control over audio and particle effects for various interactions with surfaces and water. It also...

HUD KillFeed.StayTime (float) - How much time killfeed item on HUD will stay in, provided in seconds cl_HUD_StaminaOutDelay (float) - Time after stamina bar should disappear while in-active. Debug cl_DisplayMovementInfo (int32) - Display movement info such as: Actual Movement Speed cl_DisplayStaminaInfo (int32) -...
Actor which have this component applied will use name provided in FString CustomName This name will be displayed for example in killfeed or NPC Info Box Blueprint Functions: Blueprint Pure - GetCustomName() - returns CustomName variable

What is killfeed? Killfeed is a feautre which can you spot only in the multiplayer games. It shows the recent player or NPC deaths. It should contain informations like: Vicitm - the player, NPC who died Inflictor - object which contribued to player/NPC deaths Attacker - Player/NPC who used inflictor to kill the victim...