HUD KillFeed.StayTime (float) - How much time killfeed item on HUD will stay in, provided in seconds cl_HUD_StaminaOutDelay (float) - Time after stamina bar should disappear while in-active. Debug cl_DisplayMovementInfo (int32) - Display movement info such as: Actual Movement Speed cl_DisplayStaminaInfo (int32) -...
Actor which have this component applied will use name provided in FString CustomName This name will be displayed for example in killfeed or NPC Info Box Blueprint Functions: Blueprint Pure - GetCustomName() - returns CustomName variable
What is killfeed? Killfeed is a feautre which can you spot only in the multiplayer games. It shows the recent player or NPC deaths. It should contain informations like: Vicitm - the player, NPC who died Inflictor - object which contribued to player/NPC deaths Attacker - Player/NPC who used inflictor to kill the victim...