Engine update - Unreal Engine 5.5 Preview After long break I returned to the project. But meanwhile new version of engine was released so I had to update my project to this version because I want to have the newer one. Why? Because. There was some problems with plugins but I finally managed to fix it. Intel 13/14th...
Finally I got working water. In previous article I was saying about that Epic’s water plugin isn’t working properly especially the Water Body Custom one. I made my own water class which derives from that one. Some time ealier I wanted to code it in the way that user can just place water and he will not have to place...
Unreal Engine have a plugin which is *experimental*. This plugin can make easliy rivers, oceans, lakes… and yeah. Not pools or any other custom shaped water. I mean this plugin was bugged in 5.3 version of Unreal but let’s see how it is going in 5.4 What was bugged in 5.3 in Water System? Especially a underwater post...
That’s the thing I don’t know how to handle because it must be predicted perfectly to gain smooth gameplay. Making custom movement would be easy for a singleplayer game, but things get a lot of more complicated in multiplayer - You won’t do this in Blueprints. This is the first and basic limitation of visual...
BUILD - packaged game to executable file which can be run without editor. It is something like “final” product of the game which we have after installation. Do not confuse with for e.x. character build like in MMORPG’s I am getting most of my knowledge about Unreal Engine from Unreal Source Discord Server. I ask...
Spectating system As I mentioned before, I had to move all the code to the controller. However, as it turned out later, maybe not. If someone is looking for an actual tutorial on how to implement a spectating system, I refer you here. Interestingly, this tutorial shows how to do it using SpectatorPawn, not...
Please DO NOT treat these articles as TUTORIALS. This is DevLog - my adventure with making things in Unreal Engine 5. Thank you. Approach in this text is bad. In next post whole code will be moved into another class. What I want to do? This is one of the most basic and crucial functionalities of the game itself:...
After writing the previous post, I finally managed to sit down and get some coding done on the project using Unreal Engine 5.4. As I mentioned earlier, I want to start from scratch and rewrite everything because the previous project was a huge mess with files and code, and I’ll also take this opportunity to upgrade the...