This entity is UNUSED because of Ultimate Dynamic Sky plugin introduced to the project. It has itself replication between clients and comes with out of the box real-world time replication and necessary functions and properties. ARealworldTimeSync Class Documentation Inheritance: AActor → ARealworldTimeSync Overview...
ASourceLadder Entity Class Overview Ladder which works like in Source Engine games especially in Half Life 2. It contains StartPoint and EndPoint. These are bounds in which player can move up and down and no more. Also can be placed component named InfoLadderDismount which indicates a place when player should exit...
This post will be a little messy because recently I did misc things. Main Menu I’ve imported Main Menu from my previous project for prototype it is good. This is my only one thing which is not coded in C++ at the moment. As you can see I was inspired a lot of from Half Life main menu :D There is nothing at the...
When I was younger - about 12-13 years old I started to get interested in game developing. My favourite game was Half-Life. I don’t remember excatly why and how I started to creating custom maps, but when I tried it I wanted to create more. I never have been a creative person. It was so interesting for me. Some time...