Unreal Engine have a plugin which is *experimental*. This plugin can make easliy rivers, oceans, lakes… and yeah. Not pools or any other custom shaped water. I mean this plugin was bugged in 5.3 version of Unreal but let’s see how it is going in 5.4 What was bugged in 5.3 in Water System? Especially a underwater post...
That’s the thing I don’t know how to handle because it must be predicted perfectly to gain smooth gameplay. Making custom movement would be easy for a singleplayer game, but things get a lot of more complicated in multiplayer - You won’t do this in Blueprints. This is the first and basic limitation of visual...