CorePhysMaterial CorePhysMaterial is a custom physical material type designed specifically for managing advanced audio and visual responses related to physical interactions. It enhances realism by providing detailed control over audio and particle effects for various interactions with surfaces and water. It also...

Finally working water!

Finally I got working water. In previous article I was saying about that Epic’s water plugin isn’t working properly especially the Water Body Custom one. I made my own water class which derives from that one. Some time ealier I wanted to code it in the way that user can just place water and he will not have to place...

Console Commands

HUD KillFeed.StayTime (float) - How much time killfeed item on HUD will stay in, provided in seconds cl_HUD_StaminaOutDelay (float) - Time after stamina bar should disappear while in-active. Debug cl_DisplayMovementInfo (int32) - Display movement info such as: Actual Movement Speed cl_DisplayStaminaInfo (int32) -...

KillFeed System

What is killfeed? Killfeed is a feautre which can you spot only in the multiplayer games. It shows the recent player or NPC deaths. It should contain informations like: Vicitm - the player, NPC who died Inflictor - object which contribued to player/NPC deaths Attacker - Player/NPC who used inflictor to kill the victim...