DXTrigger Entity (Generic Trigger)

The DXTrigger is a basic trigger entity derived from the DXBaseTrigger. It’s primarily used to handle straightforward triggering events within DX PUZZLES without additional functionalities.

Overview

DXTrigger entities detect overlaps with actors to initiate predefined events, suitable for straightforward triggering scenarios.

Usage

Place this trigger in areas where simple activation of game logic upon actor entry or exit is required, such as starting events, enabling/disabling gameplay elements, or simple puzzles.

Inherited Properties

The DXTrigger inherits all primary properties, filters, and events from the DXBaseTrigger.

Inherited Primary Properties

  • Is Enabled
  • Trigger only once
  • Next trigger delay

General Filters

  • Everything
  • Players
  • Physics
  • NPCs

Events

  • OnStartTouch
    Triggered when an actor enters the trigger.

  • OnEndTouch
    Triggered when an actor exits the trigger.

  • On Enabled
    Fired when the trigger is enabled.

  • On Disabled
    Fired when the trigger is disabled.


This documentation is aimed at level designers and modders using basic triggers in DX PUZZLES.