DXTrigger Entity (Generic Trigger)
The DXTrigger is a basic trigger entity derived from the DXBaseTrigger. It’s primarily used to handle straightforward triggering events within DX PUZZLES without additional functionalities.
Overview
DXTrigger entities detect overlaps with actors to initiate predefined events, suitable for straightforward triggering scenarios.
Usage
Place this trigger in areas where simple activation of game logic upon actor entry or exit is required, such as starting events, enabling/disabling gameplay elements, or simple puzzles.
Inherited Properties
The DXTrigger inherits all primary properties, filters, and events from the DXBaseTrigger.
Inherited Primary Properties
- Is Enabled
- Trigger only once
- Next trigger delay
General Filters
- Everything
- Players
- Physics
- NPCs
Events
OnStartTouch
Triggered when an actor enters the trigger.OnEndTouch
Triggered when an actor exits the trigger.On Enabled
Fired when the trigger is enabled.On Disabled
Fired when the trigger is disabled.
This documentation is aimed at level designers and modders using basic triggers in DX PUZZLES.
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