BreakablePhysProp The BreakablePhysProp is an entity designed for creating interactive, breakable physics props. These entities respond to impacts, can break into smaller pieces, and interact dynamically within the environment. Breaking the entity is very buggy at the moment, it is not replicated and it will be not....
Fire Actor and FireComponent The Fire Actor and its FireComponent allow designers to create and manage fire sources within the game environment. These entities provide extensive control over visual properties, propagation behavior, damage interactions, and lifecycle (ignition/extinguishing) of fires. Fire Actor...
Interactive Lights Interactive Lights allow level designers to create dynamic, and responsive lighting within their maps. These lights can change states, colors, intensities, and even animate intensity over time based on interactions or scripted events. Class Hierarchy AActor └── AInteractiveLight (Abstract) ├──...
BasePhysicsEntity The BasePhysicsEntity is a foundational entity class for physics-based objects within DX PUZZLES. It provides comprehensive support for interactions, physics, water interactions, event broadcasting, and pickup mechanics. Overview The BasePhysicsEntity is an interactive physics entity designed to...
This entity is UNUSED because of Ultimate Dynamic Sky plugin introduced to the project. It has itself replication between clients and comes with out of the box real-world time replication and necessary functions and properties. ARealworldTimeSync Class Documentation Inheritance: AActor → ARealworldTimeSync Overview...
ASourceLadder Entity Class Overview Ladder which works like in Source Engine games especially in Half Life 2. It contains StartPoint and EndPoint. These are bounds in which player can move up and down and no more. Also can be placed component named InfoLadderDismount which indicates a place when player should exit...