Sections
Ladder based on GoldSrc Half-Life game. Size is automatically fit to Static Mesh when component is added. Should be only used with primitive geometry Component properties Ladder type ELadderType ENUM - Determines which footstep sound is playing while moving on ladder Available: LADDER_DEFAULT = 0 LADDER_WOOD = 1...
Actor which have this component applied will use name provided in FString CustomName This name will be displayed for example in killfeed or NPC Info Box Blueprint Functions: Blueprint Pure - GetCustomName() - returns CustomName variable