Ladder based on GoldSrc Half-Life game. Size is automatically fit to Static Mesh when component is added. Should be only used with primitive geometry

Component properties

  • Ladder type ELadderType ENUM - Determines which footstep sound is playing while moving on ladder

Available:

LADDER_DEFAULT = 0
LADDER_WOOD = 1
LADDER_METAL = 2
LADDER_CHAIN = 3
LADDER_GOLDSRC = 4 - makes ladder sound from Half-Life 1

Editor features

  • UpdateLadderBounds() - If brush bounds are messed up, you can fix it clicking this button. Should auto-fit to static mesh bounds

Brush Ladder properties preview

Brush ladder properties

Editor look

How it looks in editor

Blueprint Functions

  • GetLadderType

    returns: TEnumAsByte<ELadderType>