Ladder based on GoldSrc Half-Life game. Size is automatically fit to Static Mesh when component is added. Should be only used with primitive geometry
Component properties
- Ladder type
ELadderType ENUM
- Determines which footstep sound is playing while moving on ladder
Available:
LADDER_DEFAULT = 0
LADDER_WOOD = 1
LADDER_METAL = 2
LADDER_CHAIN = 3
LADDER_GOLDSRC = 4 - makes ladder sound from Half-Life 1
Editor features
- UpdateLadderBounds() - If brush bounds are messed up, you can fix it clicking this button. Should auto-fit to static mesh bounds
Brush ladder properties
How it looks in editor
Blueprint Functions
GetLadderType
returns:
TEnumAsByte<ELadderType>