HUD
KillFeed.StayTime (float)
- How much time killfeed item on HUD will stay in, provided in secondscl_HUD_StaminaOutDelay (float)
- Time after stamina bar should disappear while in-active.
Debug
cl_DisplayMovementInfo (int32)
- Display movement info such as: Actual Movement Speedcl_DisplayStaminaInfo (int32)
- Display debug info about Staminacl_DebugWater (int32)
- Displays debug information about player waterlevel, is fully submerged, water touch etc.