HUD

  • KillFeed.StayTime (float) - How much time killfeed item on HUD will stay in, provided in seconds
  • cl_HUD_StaminaOutDelay (float) - Time after stamina bar should disappear while in-active.

Debug

  • cl_DisplayMovementInfo (int32) - Display movement info such as: Actual Movement Speed
  • cl_DisplayStaminaInfo (int32) - Display debug info about Stamina
  • cl_DebugWater (int32) - Displays debug information about player waterlevel, is fully submerged, water touch etc.