BreakablePhysProp The BreakablePhysProp is an entity designed for creating interactive, breakable physics props. These entities respond to impacts, can break into smaller pieces, and interact dynamically within the environment. Breaking the entity is very buggy at the moment, it is not replicated and it will be not....
Door Entity The Door entity is a movable door actor used in DX PUZZLES, providing interactive functionalities like opening, closing, locking, and unlocking. It includes customizable movement behaviors, sound effects, and interaction options for seamless integration within the game’s levels. Editor Visualizations When...
Interactive Lights Interactive Lights allow level designers to create dynamic, and responsive lighting within their maps. These lights can change states, colors, intensities, and even animate intensity over time based on interactions or scripted events. Class Hierarchy AActor └── AInteractiveLight (Abstract) ├──...
BasePhysicsEntity The BasePhysicsEntity is a foundational entity class for physics-based objects within DX PUZZLES. It provides comprehensive support for interactions, physics, water interactions, event broadcasting, and pickup mechanics. Overview The BasePhysicsEntity is an interactive physics entity designed to...
DoorRotating Entity The DoorRotating entity extends the functionality of the basic Door entity by adding rotation-based movement. Ideal for doors that pivot on hinges, it provides features for interactive opening, closing, locking, unlocking, and bidirectional opening. Properties Rotation Properties Rotation Axis...