CorePhysMaterial CorePhysMaterial is a custom physical material type designed specifically for managing advanced audio and visual responses related to physical interactions. It enhances realism by providing detailed control over audio and particle effects for various interactions with surfaces and water. It also...
Ladder based on GoldSrc Half-Life game. Size is automatically fit to Static Mesh when component is added. Should be only used with primitive geometry Component properties Ladder type ELadderType ENUM - Determines which footstep sound is playing while moving on ladder Available: LADDER_DEFAULT = 0 LADDER_WOOD = 1...

HUD KillFeed.StayTime (float) - How much time killfeed item on HUD will stay in, provided in seconds cl_HUD_StaminaOutDelay (float) - Time after stamina bar should disappear while in-active. Debug cl_DisplayMovementInfo (int32) - Display movement info such as: Actual Movement Speed cl_DisplayStaminaInfo (int32) -...